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Infos zum Necromancer
Sigil Games Online kündigte bereits an, dass der Necromancer als spielbare Klasse in die Beta aufgenommen werden soll, so gibt es nun auf Vanguard Warcry die passenden Informationen zu dieser Klasse.
<ul><table border="0" cellpadding="0" cellspacing="0" width="85%"><tr><td width="100%"><div align="justify" style="font-size: 10px; font-family: ARIAL, VERDANA; color: #4F4F4F;">The Necromancer
Necromancers are deeply embedded in High Fantasy, often as an evil and insidious character who raises the dead to do his bidding—often for dark purposes. While Vanguard might not be sticking entirely to standard high fantasy, the class does show many abilities that are core to the concept—and many other neat abilities on top of that.
The Necromancer was pretty popular this year at E3. It seemed to be a class that many people were excited to hear about and see in action. In fact, a good bit of the gameplay game-play demonstrations was with Necromancers.
So, why is it that this class was getting so much attention? Well, people just seem to love the idea of the Necromancer; the mage who raises the dead to do his bidding. It has an insidiousness about it that could appeal to many. However, let us take a closer look at this class with what was learned at E3 this year, thanks to a few developers at Sigil—largely David Forrest.
Necromancers are most notable for their loyal, undead servants, and they are usually implemented into games as a pet-based class. Vanguard is not straying far from that. However, Sigil is throwing in a few new ideas with their pets. That is, the player can loot parts of creatures and attach them to the necromancer to let it grow stronger and obtain new abilities. For example, you may obtain a rare ‘part’, such as an Ice Claw, which, when attached to your pet, enables it to use snares and roots. Like weapons and armor in the game, there will be rare drops for these parts as well.</div></td></tr></table></ul>
Passend zum Artikel gibt es auf Vanguard Warcry auch ein Video, abgefilmt von einem Monitor auf der E3.
Link: <a href="http://vs.warcry.com/scripts/columns/view_sectionalt.phtml?site=64&id=498" target=_blank>Original auf Vanguard Warcry</a>
Link: <a href="http://www.lost-company.info/index.php?option=com_content&task=view&id=659&Item id=2" target=_blank>Übersetzung des Artikels auf Lost-Company</a>
Download: <a href="http://www.mytenchi.org/video/necro1.wmv" target=_blank>Video zur Klasse</a>
Link: <a href="http://forum.vsoh.info/showthread.php?p=9651#post9651" target=_blank>Kommentare im Forum</a>
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Täusch ich mich, oder gibbet wirklich eine so starke Ähnlichkeit mit WoW - zumindest, was UI betrifft?:moo:
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Der Necromancer klingt allemal obercool. Schon in EQ1 war der Necro das besondere Baby der Devs. Wie das mit den Bodyparts funktionieren soll, darauf bin ich sehr gespannt. Das das Pet des Necros nun persistent sein soll (wie das Tier des Hunters in WoW), ist auch ein Fortschritt und trägt zur Glaubwürdigkeit bei.